Court: the miller to Ambrus
A northern Court entry, with a rescue branch and a clear stopping point after the first ruler.
Choose “Show quest steps” above to read the walkthrough. Ending outcomes require “Show full story”.
Compare the eight-slot and conservative seven-slot prologue plans, then choose a Court, companion or equipment route through the open month.
These plans cover the eight-slot Laslea daytime window. The opening tutorial, Mass transition and Bad Blood are separate stages; campaign calendar time starts afterward.
Planned daytime budget: 7 / 8 · 1 in reserve
This is the selected route’s budget. Optional choices and the game’s actual clock determine what you have spent.
Choose “Show quest steps” above to read the walkthrough. Ending outcomes require “Show full story”.
Choose a goal, follow its quest states and stop at the stated endpoint. These routes can overlap; they are not a fixed thirty-day schedule.
A northern Court entry, with a rescue branch and a clear stopping point after the first ruler.
Choose “Show quest steps” above to read the walkthrough. Ending outcomes require “Show full story”.
Follow a city investigation through the mountains, then stop before the departure decision.
Choose “Show quest steps” above to read the walkthrough. Ending outcomes require “Show full story”.
Choose an early weapon, complete the sword’s actual ritual and collect the armour materials before departing.
Choose “Show quest steps” above to read the walkthrough. Ending outcomes require “Show full story”.