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Quest Planner

Keep a quest wishlist with separate prologue and campaign budgets, then choose a date, phase and starting segment for each campaign quest.

Prologue selection · 8 segments

0 / 8

Campaign selection · 480 segments

0 / 480

Known sourced conditions are checked. Rules marked partial still require the route checks below; event-based windows are not automatic.

Plans reserve time; completion records an outcome. Neither changes actual time. Only the manual calendar cells count toward actual time spent.

Pending planned segments

0

Completed quests

0

Actual segments spent

0

Actual budget remaining

480

Known rule: Night · 1 ⌛

30-Day Planner →

    Selections are an unscheduled wishlist. Clearing it does not delete dated plans or completed quests.

    • Withering Away

      Prologue · 1–2 ⌛ · Day

      Collect Anca’s herbs, return home and prepare the exact recipe before Mass.

    • Live Bait

      Prologue · 1–2 ⌛ · Day

      Escort the siblings, set up four rods and bait the hooks; tag is an extra activity.

    • Dead Drop

      Prologue · 0 ⌛ · Day

      Follow fresh grave-side tracks to a marked fallen tree and its hidden stash.

    • Blasphemy

      Prologue · 1 ⌛ · Day

      Investigate the damaged loom, identify the banner thief and resolve the return with Gremla.

    • Deep Down

      Prologue · 1 ⌛ · Day

      Find Lazar early, inspect the tomb murals, recover the bracers and leave through the guardian’s hall.

    • Enter Not

      Prologue · 0 ⌛ · Day

      Enter the boarded house through its roof, collect the figurine and return it to the church.

    • On the Run

      Prologue · 1–2 ⌛ · Day

      Track Iorgu’s escaped pig, take it back from Kuno and return it with an apple or a chase.

    • Someone Needs a Lesson

      Prologue · 1 ⌛ · Day

      Catch Vasil and decide how to respond when his father intervenes.

    • Like Father, Like Son

      Prologue · 1 ⌛ · Day

      Follow Pieter to the practice yard and keep the option to finish errands afterward.

    • If a Tree Falls in a Forest

      Prologue · 0 ⌛ · Day

      Follow a fallen tree’s patrol trail, collect the orders and report to the elderman.

    • Into the Den

      Prologue · 1 ⌛ · Either phase

      Find the bear-den letter, then excavate the marked stone inside the logging hut.

    • Page-Turner

      Prologue · 1 ⌛ · Day

      Stay for Anca’s Latin lesson and help retrieve the herbs damaged by the storm.

    • Smoke and Ashes

      Main · 2 ⌛ · Day

      Day 1 spine after the prologue. IGN: 150 XP plus Burning Blood and Astral Communication spells. This is the first retail-month hex unlock most players see.

    • From Above

      POI · 1 ⌛ · Night

      Unlocks Briar Sloughs points of interest. Climbing scouting towers is night-gated: you need Shadowstep / Planeshift.

    • A Deal with the Devil

      Court · 3 ⌛ · Either phase

      A late Court invitation with consequential choices. Keep a separate save before the meeting.

    • A Lone Wolf's Hunt

      Main · 4 ⌛ · Either phase

      An independent finale approach. Prepare equipment and preserve an open-world save.

    • A Monk and a Saint

      Main · Cost unknown ⌛ · Either phase

      Investigate the cathedral, identify the correct grave and recover the missing sword piece.

    • The Guilded Gauntlet

      Court · 3 ⌛ · Either phase

      Fill Ambrus's anger by hitting camps and blood drives. Method.gg: 12 of 15 possible Ambrus quests unlocks a duel. Drinking his blood can grant Scarlet Shield.

    • Defeat Bakir's Headhunters

      Court · 3 ⌛ · Either phase

      Polygon's clock example: a 3-segment camp clear on day 11 night with 4 pips left leaves 1 pip before day 12. Bakir is the Warmonger officer.

    • A Hero's End

      Court · 2 ⌛ · Either phase

      Abandoned building on Carpenter Row, ancient ruins underneath. DawnwalkerDB: 6 objectives. GameSpot also has a Father Florin "Hero's End" guide.

    • A Mother's Plea

      Court · 2 ⌛ · Either phase

      The Bakr clan elder asks Coen to look into private affairs. Ties to Ocha (Bakr-Ocha), an uriash who would rather brawl than inherit.

    • A Friend Like This

      Main · 3 ⌛ · Day

      Something unusual in Svartrau that could spell trouble for Brencis. 21 objectives. Long city thread.

    • A Dubious Gift

      Main · 2 ⌛ · Day

      Find cathedral caretaker Radu for library access. Cathedral is walk-in by day, hostile climb by night.

    • A Pilgrimage for Power

      POI · 1 ⌛ · Either phase

      Glyphs at uriashi sacred places. Variants include Bear Trouble, Dark-Thing, Fanatics, The Ritual. IGN Day 1 already points at a Briar Sloughs pilgrimage stone.

    • A Good Deed Is Its Own Reward

      Side · 1 ⌛ · Either phase

      Free Danylo, a smith's apprentice, from one of Ambrus's transports. He asks you to visit him in Svartrau for a reward.

    • Under Watchful Eyes

      Side · 2 ⌛ · Either phase

      Free Mert without alerting all of Stoneward Post. PC Gamer quest hub. GameSpot has a dedicated "How to Save Mert / The Firebrand" guide.

    • Echoes of Silenced Bells

      Main · 6–8 ⌛ · Phase unverified

      Meet Anca at the inn, open a safe path through the convent and investigate its hidden library.

    • Between the Words

      Main · 2 ⌛ · Day

      Reading with Anca. Fextralife: offer to make tea, "It's my pleasure," then push the faith/feeling line.

    • Where Old Devils Lie

      Main · 3 ⌛ · Either phase

      GameRant: Anca confesses. GameSpot lists it on the Anca arc before Stronger Than Achilles.

    • Stronger Than Achilles

      Main · 4 ⌛ · Either phase

      Anca's close. Tell her you love her at the chasm. Font choice: she drinks (happiest close), you drink (Font of Life skill), or destroy it (Ancient Greaves). Romance scene is back at the inn.

    • Song of the Mountain

      Main · 3 ⌛ · Either phase

      Second Lacra beat after A Friend Like This. GameSpot also names Heart of the Mountain in the same sequence.

    • Hive and Seek

      Main · 3 ⌛ · Either phase

      Third Lacra beat. PowerPyx and GameSpot both list it between Song of the Mountain and Our Rotten Roots.

    • Our Rotten Roots

      Main · 4 ⌛ · Either phase

      Defeat Isbrant. Fextralife: start saying you want to keep helping. GameRant: give Lacra a day.

    • The Night of Horrors

      Main · 3 ⌛ · Night

      Lacra’s optional personal quest. Finish it before accepting her departure if you want this scene.

    • Midnight Reckoning

      Main · 4 ⌛ · Night

      Lacra’s departure quest. Finish desired open-world work and keep a manual save before accepting.

    • The Firebrand

      Main · 2 ⌛ · Either phase

      Crake chain opener. PowerPyx: starts in the Briar Sloughs military camp. GameSpot covers saving Mert as Under Watchful Eyes on the same rebellion door.

    • Shadows in the Woods

      Main · 3 ⌛ · Either phase

      Auto-starts after Firebrand. Second of three jobs that earn the hideout invite.

    • Where Loyalty Lies

      Main · 3 ⌛ · Either phase

      Follow the Manumit invitation to their hideout. Check your active commitments before entering.

    • What Hunts the Night

      Main · 3 ⌛ · Night

      Sportskeeda / PowerPyx Crake list after the hideout invite.

    • What Moves the Dead

      Main · 3 ⌛ · Either phase

      Mid Crake chain. Keep going; Rise at Dawn is the door, not this.

    • Who Pulls the Strings

      Main · 3 ⌛ · Either phase

      Last required Crake beat before the optional pair and Rise at Dawn.

    • Distant Shadows

      Side · 2 ⌛ · Either phase

      Optional. PowerPyx: do this and A Closer Look before Rise at Dawn for The Manumit trophy.

    • A Closer Look

      Side · 2 ⌛ · Either phase

      Optional closer for The Manumit. Completing it awards the trophy. Must be before Rise at Dawn.

    • Rise at Dawn

      Main · 4 ⌛ · Either phase

      The Manumit departure quest. Review the journal and save before committing.

    • Fall Before Dusk

      Main · 3 ⌛ · Either phase

      Continue the Manumit departure sequence. Review the current objective before advancing.

    • Forge It Anew

      Main · 14 ⌛ · Either phase

      Recover three shards and a broken sword, then restore and temper the weapon in two distinct stages.

    • Champion of Old

      Side · 3 ⌛ · Either phase

      GameSpot: mural under Svartrau after Florin work. Kill Erkas the Repenter for Erkas' Sword.

    • In the Name of the Father

      Side · 3 ⌛ · Either phase

      PowerPyx: balcony north of Svartrau West Gate into Florin's ruins. Agree to work together for the Greifberg side door. You can refuse first and come back if he is alive.

    • Home Sweet Home

      Court · 4 ⌛ · Either phase

      Investigate the upper room in Silts Tower. Keep a save outside before committing to its four-segment encounter.

    • Study in Crimson

      Side · 2 ⌛ · Day

      GameSpot: do Vicho's chain until he mentions another vrakhiri in Svartrau. That starts A Friend Like This.

    • The Bittersweet Toast

      Side · 2 ⌛ · Either phase

      Method.gg: Erdene's invitation on the Ambrus / Guilded Gauntlet path. Optional.

    • All Good Things

      Prologue · Cost unknown ⌛ · Phase unverified

      Follow Lunka through the opening traversal and combat tutorials.

    • Sacred Covenant

      Prologue · Cost unknown ⌛ · Phase unverified

      Finish daytime errands before committing to the Blood Mass and its scripted transition.

    • Bad Blood

      Prologue · 3–4 ⌛ · Night

      Follow the mine trail, learn the escape abilities and return toward Laslea.

    • Disturbed

      Prologue · 1–2 ⌛ · Day

      Investigate Crina’s disturbed grave, trace the soil to Kostel and resolve the missing crucifix.

    • Taking Back What's Mine

      Side · 1 ⌛ · Day

      IGN Day 2: get your weapons back after the Stoneward gate takes them. Method.gg: daytime entry asks you to part with weapons.

    • A Pilgrimage for Power: Bear Trouble

      POI · 1 ⌛ · Either phase

      IGN Day 1: 75 XP, Ravenous Flock Manual, Quickcast Amulet. First pilgrimage most players actually loot.

    • Ambrus's Collectors: Wetland Helpers

      Court · 2 ⌛ · Either phase

      IGN Day 1: 250 XP and 5 Blood Leeches. Court meter food.

    • Ambrus's Transports: Roadside Surprise

      Court · 2 ⌛ · Either phase

      IGN Day 2: 250 XP and a Kobold's Blood potion. Counts for Delivery Delay.

    • Ambrus's Dungeons: Evil and Convenience

      Court · 3 ⌛ · Either phase

      IGN Day 2: 250 XP, Amulet of Endurance, recipe for Minor Keen Eye Potion, 60 denarii.

    • Ambrus's Prisoners: Fate's Mercy

      Court · 2 ⌛ · Either phase

      IGN: intercept the transport. 250 XP and 1 skill point.

    • Ambrus's Collectors: Unsavoury Solutions

      Court · 2 ⌛ · Either phase

      IGN Day 3: 250 XP, 11 Blood Leeches, 1 skill point.

    • Ambrus's Transports: Bloody Business

      Court · 2 ⌛ · Either phase

      IGN Day 3: 250 XP and 1 skill point.

    • The Lunar Game

      Court · 4 ⌛ · Either phase

      Bakir's boss quest. PowerPyx: Vrakhiric Bracers in the treasury after the fight. Trophy: The Man Khan.

    • The Cycle of Love

      Court · 4 ⌛ · Either phase

      Xanthe boss quest. PowerPyx: Relic of St. Dasius in a lantern room, top-right courtyard after you have the other lanterns. Trophy: The Dark Mistress.

    • The Cursed Chasm

      Side · 2 ⌛ · Either phase

      Trace a broken bridge’s wreckage to Durandal. Use the hillside descent and budget the actual sword pickup.

    • A Bulwark Against Darkness

      Main · Cost unknown ⌛ · Phase unverified

      Collect four kinds of material, commission the armour and complete its separate binding ritual.

    • The Heart Wants What It Wants

      Side · 3 ⌛ · Either phase

      PC Gamer quest list: help Ocha and Nora. Trophy The Outcast: help Ocha find her new destiny.

    • Tiny Dancer

      Side · 2 ⌛ · Either phase

      PowerPyx: Coat of Darkened Scales in a chest on the upper floor. Part of The Tsarina's Favourite Human.