Skills

Named nodes from the three schools. Witchcraft and Swordmastery want manuals. Vampirism wants blood. Ultimate gate is 35 points.

Open the Build Planner

Pick a core loop first

A focused tree comes online faster. Start with one school, add a small number of cross-tree tools, and use the planner before spending rare points.

Browse the combat ability guide
Screenshot via IGN Day 1 Walkthrough

Swordmastery

Always-on martial line. Works day and night. Manuals show up here more than in the other schools.

Witchcraft

Day-only hexes carved into Coen's skin. Detective school as much as DPS school.

Vampirism

Night-only. Blink, walls, bite, wolf. This is how the map changes shape after vespers.