Combat reference
Combat Abilities
A practical index of active skills, passive bonuses, traversal tools, and the combat ideas that shape a day-and-night build.
52
active abilities
15
passive abilities
80
guide entries
Build the answer, not the list
Start with one dependable way to open a fight, one way to survive a mistake, and one movement tool. The best ability is the one your route can support.
Core combat
Open an entry for a quick use note and where it fits in a build.
- Aerial TakedownActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- AoH ActivatorActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- Arcane BoostActiveA tempo option that rewards planning the next exchange before you activate it. Use this active when it matches the route you are building.
- Boiling BloodActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- Charge AttackActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Death MarkActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Dust ThrowActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- ExplosionActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Life LockActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- MesmerizeActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Neck Artery AttackActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- NecrospeakActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- AdrenalinePassiveA sustain-focused option for keeping a mistake from ending the encounter. Pair it with one clear damage plan. Use this passive when it matches the route you are building.
- Arcane VitalityPassiveA sustain-focused option for keeping a mistake from ending the encounter. Pair it with one clear damage plan. Use this passive when it matches the route you are building.
- Astral ConnectionPassiveA passive layer for a consistent build. Let it support your main loop rather than replacing it. Use this passive when it matches the route you are building.
- DefenderPassiveA sustain-focused option for keeping a mistake from ending the encounter. Pair it with one clear damage plan. Use this passive when it matches the route you are building.
- Looped IgnitionPassiveA tempo option that rewards planning the next exchange before you activate it. Use this passive when it matches the route you are building.
- Shreded TouchPassiveA passive layer for a consistent build. Let it support your main loop rather than replacing it. Use this passive when it matches the route you are building.
- Swift AdvancePassiveA passive layer for a consistent build. Let it support your main loop rather than replacing it. Use this passive when it matches the route you are building.
- Vrakhir ShieldPassiveA sustain-focused option for keeping a mistake from ending the encounter. Pair it with one clear damage plan. Use this passive when it matches the route you are building.
- Purulent LimbsActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- ScreamActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Shadowstep BiteActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
- ShadowstormActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- Stone Man DiseaseActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Wide SwingActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Wolf BoostActiveA tempo option that rewards planning the next exchange before you activate it. Use this active when it matches the route you are building.
- Combat foundationUtilityA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this utility when it matches the route you are building.
- Core attack patternActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Core spell patternActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- Death From AboveActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- Exploding StarActiveA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this active when it matches the route you are building.
- GrabActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Jump AttackActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Light AttackActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Mercurial FervourActiveA tempo option that rewards planning the next exchange before you activate it. Use this active when it matches the route you are building.
Vampirism
Open an entry for a quick use note and where it fits in a build.
- Blood SurgeActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- Vampire combatActiveA night-focused option. Plan the target and the escape route before you spend the resource. Use this active when it matches the route you are building.
- Drink BloodActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- Fog FormActiveA night-focused option. Plan the target and the escape route before you spend the resource. Use this active when it matches the route you are building.
- Life DrainActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- MesmerizeActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- ScreamActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Shadow DodgeActiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this active when it matches the route you are building.
- Shadowstep BiteActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
- Shadowstep ExecutionActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
- ShadowstormActiveA night-focused option. Plan the target and the escape route before you spend the resource. Use this active when it matches the route you are building.
- ShapeshiftActiveA night-focused option. Plan the target and the escape route before you spend the resource. Use this active when it matches the route you are building.
- Voracious BiteActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- Claws Follow-UpActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
- Human-blood refillUtilityA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this utility when it matches the route you are building.
- OverdrinkActiveA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this active when it matches the route you are building.
- Post-Drinking Animal BuffPassiveA passive layer for a consistent build. Let it support your main loop rather than replacing it. Use this passive when it matches the route you are building.
- Post-Drinking Human BuffPassiveA passive layer for a consistent build. Let it support your main loop rather than replacing it. Use this passive when it matches the route you are building.
- Reset Cooldowns on Voracious BiteUtilityA blood-management option: line up a safe target before spending it, then leave enough reserve for the next night route. Use this utility when it matches the route you are building.
Witchcraft
Open an entry for a quick use note and where it fits in a build.
- NecrospeakActiveA preparation and control option. Spend it when a clue, target, or approach matters more than raw speed. Use this active when it matches the route you are building.
- Rune DispelActiveA pressure option for creating a window before you commit to close range. Use it when the target is busy or isolated. Use this active when it matches the route you are building.
- Astral BoostUtilityA tempo option that rewards planning the next exchange before you activate it. Use this utility when it matches the route you are building.
Swordmastery
Open an entry for a quick use note and where it fits in a build.
- Perfect DodgeActiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this active when it matches the route you are building.
- Ultra DodgeActiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this active when it matches the route you are building.
- Adrenaline HealingUtilityA sustain-focused option for keeping a mistake from ending the encounter. Pair it with one clear damage plan. Use this utility when it matches the route you are building.
- Critical Riposte After ParryPassiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this passive when it matches the route you are building.
- Critical Riposte After Ultra DodgePassiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this passive when it matches the route you are building.
- Directional OmniblockPassiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this passive when it matches the route you are building.
- Perfect Dodge Charges RestorePassiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this passive when it matches the route you are building.
- RiposteActiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this active when it matches the route you are building.
- Riposte After Perfect DodgePassiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this passive when it matches the route you are building.
- Sword Follow-UpActiveA close-range pressure option. Enter after a dodge, stagger, or other safe opening instead of forcing the first hit. Use this active when it matches the route you are building.
Traversal
Open an entry for a quick use note and where it fits in a build.
- AntigravityTraversalA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this traversal when it matches the route you are building.
- Claw RideTraversalA route utility for crossing the valley with fewer detours. Keep a combat answer ready when the path turns hostile. Use this traversal when it matches the route you are building.
- Scout TowerTraversalA route utility for crossing the valley with fewer detours. Keep a combat answer ready when the path turns hostile. Use this traversal when it matches the route you are building.
- ShadowstepTraversalA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this traversal when it matches the route you are building.
- SprintTraversalA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this traversal when it matches the route you are building.
- TeleportTraversalA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this traversal when it matches the route you are building.
- Vampire SprintTraversalA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this traversal when it matches the route you are building.
- Antigrav SlamActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
General actions
Open an entry for a quick use note and where it fits in a build.
- DashActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
- Chain DashActiveA movement option for shortening a crossing, changing the angle of a fight, or reaching a safer ledge. Use this active when it matches the route you are building.
- DodgeActiveA timing-first defensive option: wait for the hit, then answer during the opening. Use this active when it matches the route you are building.
- Strong SoldiersUtilityA flexible combat option. Test it in a low-risk encounter, then build the rest of the loadout around its rhythm. Use this utility when it matches the route you are building.