Combat reference

Combat Abilities

A practical index of active skills, passive bonuses, traversal tools, and the combat ideas that shape a day-and-night build.

52
active abilities
15
passive abilities
80
guide entries

Build the answer, not the list

Start with one dependable way to open a fight, one way to survive a mistake, and one movement tool. The best ability is the one your route can support.

Core combat

Open an entry for a quick use note and where it fits in a build.

36

Vampirism

Open an entry for a quick use note and where it fits in a build.

19

Witchcraft

Open an entry for a quick use note and where it fits in a build.

3

Swordmastery

Open an entry for a quick use note and where it fits in a build.

10

Traversal

Open an entry for a quick use note and where it fits in a build.

8

General actions

Open an entry for a quick use note and where it fits in a build.

4