Seven Endings: One Save, Four Doors
How The Blood of Dawnwalker actually ends: Turncoat, Folk Hero, Patricide, Knyazmaker, two early exits, and the calendar fail. Sourced from PowerPyx, Sep 2 2026.
This is a map of doors, not a novelization. Full click-by-click lives on the endings pages, behind a spoiler gate.
The shape
PowerPyx recorded seven endings on Sep 2, 2026.
- Four main doors after you max Infamy: The Turncoat, The Folk Hero, The Patricide, The Knyazmaker.
- Two early exits that still count as finishing the story trophy: A Hero They Deserve, Together Forever.
- One fail with no trophy: Time Runs Out.
Dialogue during the month mostly does not pick the ending. The last quest does. Keep a manual save before A Deal with the Devil, and another after Lacra and Crake are finished, if you want all four main doors on one file.
What you must not skip
- Give Esme the correct medicine in the prologue. If she dies, Turncoat's family rescue is already wounded.
- Knock down Ambrus, Bakir, and Xanthe inside 30 days. Max Infamy. Skip to the next day for the edict cutscene. Brencis writes.
- Do Lacra and Crake whenever you like. Their last jobs — Midnight Reckoning and Rise at Dawn — are ending doors. Do not open them as errands.
PowerPyx: court activities alone can be done in under 10 in-game days. You have budget. You do not have infinite side threads.
Duelist
Endings 1–4 count. 5–7 do not. Turncoat is the easy Duelist close because you can skip the Brencis fight.
Do not use
Ignore "Dawn's Embrace / humanity 60%" mills. That is not this game. The doors above are the trophy list.
Open a specific ending when you are ready to be spoiled.