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Seven Endings: One Save, Four Doors

How The Blood of Dawnwalker actually ends: Turncoat, Folk Hero, Patricide, Knyazmaker, two early exits, and the calendar fail. Sourced from PowerPyx, Sep 2 2026.

Sep 4, 2026Dawnwalker Wiki
Still via bloodofdawnwalker.wiki

This is a map of doors, not a novelization. Full click-by-click lives on the endings pages, behind a spoiler gate.

Still via bloodofdawnwalker.wiki

The shape

PowerPyx recorded seven endings on Sep 2, 2026.

Dialogue during the month mostly does not pick the ending. The last quest does. Keep a manual save before A Deal with the Devil, and another after Lacra and Crake are finished, if you want all four main doors on one file.

What you must not skip

  1. Give Esme the correct medicine in the prologue. If she dies, Turncoat's family rescue is already wounded.
  2. Knock down Ambrus, Bakir, and Xanthe inside 30 days. Max Infamy. Skip to the next day for the edict cutscene. Brencis writes.
  3. Do Lacra and Crake whenever you like. Their last jobs — Midnight Reckoning and Rise at Dawn — are ending doors. Do not open them as errands.

PowerPyx: court activities alone can be done in under 10 in-game days. You have budget. You do not have infinite side threads.

Duelist

Endings 1–4 count. 5–7 do not. Turncoat is the easy Duelist close because you can skip the Brencis fight.

Do not use

Ignore "Dawn's Embrace / humanity 60%" mills. That is not this game. The doors above are the trophy list.

Open a specific ending when you are ready to be spoiled.

Source

PowerPyx — All Endings Guide